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Two ways to use V1 models

V1 models (based on journey-ad / Cubism 2~3) are always free. Common ones include 22 / 33, Pio / Tia, Shizuku, Kantai Murakumo, Hyperdimension Neptunia, etc. The first two options under WordPress admin → Live2D settings → "Workshop API type" both run V1.

Form ①: Local​

ItemDescription
Data sourceThe V1 models bundled inside the plugin's assets/v1/ directory
How it's servedLocal REST path /wp-json/live2d/v1/model/*
Network requiredNo — fully served from your own site
Best forThe default — install the plugin and it just works
LimitationModels are limited to those bundled with the plugin; for more, use the remote workshop

How to enable: pick Local for "Workshop API type" and save. The mascot appears immediately.

Form ②: Remote workshop​

ItemDescription
Data sourcePulls a model catalog from www.live2dweb.com
WorkflowAfter fetching the catalog, downloads to local storage and then uses the V1 pipeline
Download locationwp-content/plugins/live-2d/model/
Network requiredFirst-time access to www.live2dweb.com to pull the catalog and download files; afterwards works offline
Best forUsers who want more V1 skins than the bundled ones (extra texture variants of 22 / 33, more Pio outfits, …)

How to enable: pick Remote workshop for "Workshop API type" and save. On the front-end mascot toolbar click "Switch model" to browse the full remote model library.

Which form should I pick?​

  • First time using the plugin / default experience → pick Local.
  • Want more V1 model variants → pick Remote workshop, then click "Switch model" on the front-end to browse the full inventory.

Tip: neither mode requires payment or login. If you want Cubism 4+ MOC3 models (V2), see V2 custom model.

How V1 relates to the browser extension​

The browser extension has its own dedicated V1 model library tab whose flow is similar to the WordPress plugin's "Remote workshop": list → download to local (IndexedDB) → use. However the two download libraries are maintained separately: the extension's V1 list is its own bundled catalog (PNG thumbnails + *.textures.json) and never queries www.live2dweb.com. See Chrome / Edge extension.

Common misconceptions​

  • "Is V1 deprecated?" — No. The V1 pipeline became fully self-hosted in 2.1.3 (no longer depends on third-party sources like fghrsh.net) and is more stable than before. It just won't get new features (blend shapes, super-sampling, things only Cubism 4+ has).
  • "Can I run my own V1 model server?" — Yes, see fghrsh/live2d_api (external). But since 2.1.3 the plugin already bundles the common V1 models and a third-party API is usually unnecessary.